I recently started with Blender to upgrade a model from a videogame character so I can 3D print some parts of it on a 1/4 scale. This means some parts of the model need to go from a low polygon model to a high polygon model, which includes the texture details as an actual mesh.
Some parts have already been recreated from scratch, but for some complex parts I just want to increase the detail from the existing mesh, as that would save me a lot of time.
One part of the model consists of a bunch of different leaves, which need a much smoother, rounded edge. What is de easiest way to achieve this?