So I am working on a fun little project. It's been months since I last created something in blender and even that was my first time. First up: here is the file.

enter image description here

I cannot for the life of me figure out how to make all the edges "extrude" (maybe it's the wrong word) so that this shuriken gets blades.

I've been googling for hours, but I cannot seem to describe what I want in a simple search query. I hope someone knows what I mean, any help is greatly appreciated!

P.S. After making the blades I would like them to kind of "inverse bevel". I couldn't find any info on that either, so if anyone could point me into a direction I'd be quite happy.

  • $\begingroup$ Could you provide some images with desired effects? $\endgroup$
    – cgslav
    Commented May 6, 2017 at 7:39
  • 2
    $\begingroup$ Maybe you are searching for scaling along normals (Alt+S). $\endgroup$
    – Mr Zak
    Commented May 6, 2017 at 9:03
  • $\begingroup$ This is EXACTLY what I was looking for! Thank you so much! $\endgroup$ Commented May 6, 2017 at 9:17

2 Answers 2


Select the edge in edit mode and then grab it with G and moving it along any axis by pressing the respective keys X, Y and Z or you can do it by hand. This way no extra faces will be created. Hope it will work


It was scaling along normals als Mr Zak pointed out


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