How to achieve similar effect with cycles in Blender - I mean stronger emission I middle and little darker on edges? I've tried to work with gradient nod but without success...

expected effect

  • $\begingroup$ You need it for text object or something simpler? It's quite easy to make it for circle or square. $\endgroup$
    – cgslav
    May 5, 2017 at 16:42

1 Answer 1

  1. Create your text "Bar"
  2. Duplicate it
  3. Extrude both text meshes
  4. Make one skinny and one fat
  5. Change the offset of the "skinny" one to a negative number and place it inside the "fat" one.
  6. Add a emission shader to the "skinny" text. Set it to 3 or so.
  7. On the "Fat" text add a translucent shader.
  8. (optional add another material to the extruded part like the picture.)

enter image description here

enter image description here

  • 1
    $\begingroup$ Thanks for this. I used glass BSB instead with roughnes of 8 and IOR of 5 (in my subjective opinion looked better) anyway this is result link $\endgroup$ May 8, 2017 at 8:55

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