I am trying to model a part of an airplane. I have a problem with some slight distortions in the mesh. How can I fix this so that it looks like a smooth continuous surface.
What it should look like:
I found a method that works to some extent, it is not perfect but I think it is the best that can be done with the topology.
Duplicate the mesh
Delete the faces where the cutout for the seat is
Select the edges at the ends of the hole and use the Grid Fill tool, Ctrl + F
Add a subdivision surface modifier to the mesh
Select the mesh with the topology for the hole
In edit mode select the faces at the hole and a few faces and around it as well
Add the faces to a vertex group.
Add a shrink wrap modifier to the mesh with the hole
Select as the Target the mesh without the hole
Select as the Vertex Group the vertex group we created in step 8