2
$\begingroup$

I am trying to model a part of an airplane. I have a problem with some slight distortions in the mesh. How can I fix this so that it looks like a smooth continuous surface.

enter image description here

What it should look like:

enter image description here

blend file

$\endgroup$
2
$\begingroup$

I found a method that works to some extent, it is not perfect but I think it is the best that can be done with the topology.

  1. Duplicate the mesh

    • we will use this to create a seamless version
  2. Delete the faces where the cutout for the seat is

    • this is the geometry that is causing the problem

    enter image description here

  3. Select the edges at the ends of the hole and use the Grid Fill tool, Ctrl + F

    • The grid fille we fill the hole with some nice polygons, these will not look distorted

    enter image description here

  4. Add a subdivision surface modifier to the mesh

    enter image description here

  5. Select the mesh with the topology for the hole

  6. In edit mode select the faces at the hole and a few faces and around it as well

    enter image description here

  7. Add the faces to a vertex group.

    enter image description here

  8. Add a shrink wrap modifier to the mesh with the hole

    • Select as the Target the mesh without the hole

    • Select as the Vertex Group the vertex group we created in step 8

    enter image description here

Final Result

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.