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After watching about 20 rigging tutorials is till can't figure it out, I've already created the bones but I just need to parent them and that's the part I cant figure out. Can someone who does know how to do it make a simple rig out of it and send it to me so i can use it and finally understand it? My blend file can be found here: File enter image description here

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  • $\begingroup$ I've checked your file and it looks okay to me as all bones move nicely and connected, what's the problem in it? $\endgroup$
    – Tak
    May 4, 2017 at 2:54
  • $\begingroup$ The mesh stretches out and takes other pieces of mesh with it, i don't know if i did something wrong or if its a problem with my mesh $\endgroup$
    – Felix
    May 4, 2017 at 8:29
  • $\begingroup$ Could you provide a screenshot and highlight the problem? $\endgroup$
    – Tak
    May 4, 2017 at 9:00
  • $\begingroup$ dropbox.com/s/yw57hkeb3n6sk8u/Arms.PNG?dl=0 , I don't think this should happen. $\endgroup$
    – Felix
    May 4, 2017 at 9:06
  • $\begingroup$ why you removed my edits? the current state of the question won't allow users to help you $\endgroup$
    – Tak
    May 4, 2017 at 9:25

1 Answer 1

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  1. Select your mesh and hit ALT+P then choose Clear Parent
  2. Delete all vertex groups enter image description here
  3. Enter Edit mode and select all using P then hit the Space Bar and write Flip Normals enter image description here
  4. Select your mesh then select your armature using Shift+Right Click and hit Ctrl+P and choose Automatic Weighting enter image description here
  5. Set Pivot to Median centre and now the arms and fingers will be deforming nicely enter image description here
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