I'm going to be creating a large number of 2D rectangles with rounded (beveled) corners. I was all set to use Ctrl-Alt-B on the corner vertices of a plane when I found that the bevels created are not truly circular.
By placing a 2x2 plane and then beveling the corners with an offset value=1.0, the resulting mesh should overlay an added mesh circle of the same size. This is not the case. (See image below)
Can anyone suggest a solution or an alternate way to easily create rectangular planes of varying sizes with truly circular corners using specific radii?