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I am pretty new to Blender. I am trying to export a character from Blender to Unity, but when I import it in Unity in FBX file format, the materials get somehow mixed up, so for example the hair becomes blue, but in the blend file it is yellow.
I didn't do any complicated stuff to my material, I just set the color at the Diffuse section. If it matters, I initially checked the Shadeless box, but I unchecked it and it still doesn't work.
I also want to mention that I have all the materials applied to the character, which is only a mesh (it kinda looks like a Minecraft skin, because I chose to do it low-poly).
So should I:
- try other formats for exporting?
- unwrap the model and apply materials in Unity (I don't know how to do it)?
- give up?
Any help is appreciated.