I'm currently 4 and a half hours into rendering a quite simple animation (was supposed to be just a test), realized I left it on GPU Compute after tinkering with those options. Really hoping that that has slowed down the render.
I'm new to making this kind of thing with Blender so I've quickly gotten in over my head and need a few pointers.
I have a Radeon RX480 4GB GPU, and an AMD FX-8350 2.3GHz CPU, 8GB System RAM.
I was reading in the manual about NVIDIA's advantage with CUDA, so my main question is if it's even worth messing with seeing as I have an AMD card which doesn't seem to have an advantage.
I was also wondering if the tile size affects animation speed. The things I was reading were only about complex still images. But larger tile size is better for GPUs. It would make sense that it might work for animations too, but there's a lot I don't know about this.
Finally I'm curious about the render samples. I have mine set to 256, which I was reading needs to be higher for scenes with depth of field (of course mine has that). So I may need to re-render. But I don't want to wait another 5+ hours for a 3 second intro video.
Any pointers for settings would be really awesome. Even if the final render will take this long, I'd like to have less of a wait for test renders.