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So I am trying to do a running animation for my person and I have set the key frames for beginning and end of the movement for the calf and thigh and then set the high point in the middle. I need to have it be a cycle, but not for the entire animation, only for a certain amount of time when the person then stops. Is there a way to limit the length of the cycle that is made using extrapolation, or is there some way to make that cycle for as long as its needed?

I can provide more info if needed to understand what I'm trying to do.

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A cyclic extrapolation is actually driven by an F-Curve modifier. In the Graph Editor, press N to expose the Properties panel and then go to the Modifiers tab and under Cycles click Restrict Frame Range and change the End value.

Modifier

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  • $\begingroup$ That is a big help but I need to go 1 step further and I'm not sure if it can handle it or not. I need to do those walking cycles multiple times, not in a specific pattern, so not every 100 frames do it again. So would it also be possible to set multiple of those ranges where it animates? $\endgroup$ – Syrenthra May 1 '17 at 20:37
  • $\begingroup$ @Syrenthra For character animation, I believe the proper way to go about this is actually to use the Dope Sheet. There, you can easily view and copy object keyframes and have them start and stop wherever you need, at it is a lot cleaner than the Graph Editor. Also, you can save any set of keyframes as an Action which can be copied and pasted arbitrarily later. $\endgroup$ – CGEffex May 2 '17 at 12:17
  • $\begingroup$ I am using the dope sheet also but I was unaware of the Actions you mentioned. I will need to look into those then. I am mostly just unaware of how to take a set of keyframes that make 1 full stride for movement and then repeat them without using the graph editor to copy the animations. I will definitely try the Action stuff as that might be what I need. $\endgroup$ – Syrenthra May 2 '17 at 17:46

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