I am attempting to create lightning storm from a particle system that instances an object. For the material, I the base object has an animated color gradient, animated using the mapping node.
I have successfully instanced the base object on to the particles using the Animation Nodes addon. Now I want to offset the texture animation based on the birth time of the particles. At first I thought I could use the "Cycles Material Output" node, but I can't seem to do anything to the vector mapping node in the material with it.