# SVG Imports: Getting the mesh right [duplicate]

This question already has an answer here:

I imported an SVG, scaled it and rotated it. And all looked clean, until I bent it into a sphere, applied a material onto it to see that the mesh has toooooo many horizontal wires and almost no vertical wires making it unable to bend it vertically.

I followed the instructions from this answer [and a lot from the comments :P] Here's a screenshot that explains what I'm talking about:

What should I do so that the mesh is clean with evenly distributed wires allowing the 2D structure to bend the right way?

I'm expecting in such a way that it would have minimal number of wires allowing it to be bent nicely (just like a 16x16 lattice is bent nicely into a sphere without any random wires)

EDIT:

Regarding Remesh modifier (answer for the tagged possible duplicate question), it seems it doesn't work well here. Here's what happens when I apply Remesh modifier. [It doesn't improve with increase/decrease in Octree Depth or sharpness or threshold]

## marked as duplicate by Duarte Farrajota Ramos♦, JakeD, Denis, Timaroberts, user24625 Apr 30 '17 at 10:33

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

• – Duarte Farrajota Ramos Apr 29 '17 at 18:18
• @DuarteFarrajotaRamos Thanks for showing those. I've updated my answer. And Second one's about curving/bending and they suggested using subdivision surfaces if it doesn't bend properly, however for me, i am able to bend it adding subdivision modifier, but I couldn't manage to get clean mesh – Saravanabalagi Ramachandran Apr 30 '17 at 6:26