I have been working in blender on a simple rigid body simulation. I've done a few before, so I have a pretty decent idea about how it works. But, I realized, it would add a whole new degree of awesomeness to the final animation if I could have a short sound recording be played when the objects collide.

Is this possible? If so, how?


  • $\begingroup$ You can add a speaker and give it a rigid body constraint, not sure if you can use that to control it's sound. $\endgroup$ – sambler Apr 28 '17 at 6:07

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