I just learnt how to bend planes into a sphere from here. But now I have created curves for few countries just on top of a plane, and I do not know how to make all of them (plane, curves and meshes on top) bend into a sphere
What I tried:
1) Made all the countries children of the plane [ocean] and applied a modifier to the parent.
Result: Modifier doesn't apply to children, but only to the plane got bent; Found an explanation that modifiers are not intended to be applied on children :(
2) Added two bend modifiers (after a subdivision modifier) for one country and tried applying to all countries using Ctrl+L
and each country is bending into a globe :/
3) Tried Alt+Click
, but it doesn't seem to work! Do I need to set the hotkey in the preferences?
UPDATE:
4) Lattice Modifier on Parent doesn't work too, sub-objects are not obeying to the stretch and skew of the lattice
Clearly, the ocean layer is obeying, but the countries continue to stay the same regardless of the lattice's shape
So, here's my question: How do I apply a modifier that would treat the parent object as a single object [as if it was just a plane with countries embedded on it]?