I've tried this in my games in the past with little success, but I want to give it another shot. So, let's say I have a character and an open world and I want that character to be able to enter into a building's interior or a cave and start a level from a new blend file. I know I could just put the same character into the new file, but that clearly can't be option if I want to have dozens of levels as the characters will eat up a lot of file space. So how can I use just one character across all of my different .blend levels and simply spawn them into an empty there where they can continue their journey?
Thank you in advance for any help. As I've mentioned, this is a problem I've tried to tackle a few times before, but have had a lot of trouble finding the resources I need.