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Im trying to make an arm for my little guy that i can animate so I want to I guess "taper" this cylinder around the other so it looks natural is there a way other than bending it a lot around the edgeenter image description here

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You can accomplish this with the Boolean Modifier. Simply add a Boolean Modifier to the small cylinder, set the Operation to Difference, set the Object to your large cylinder, and then apply the operation.

However, I would advise against using a cylinder this way on a character you are planning on animating, as a cylinder could create messy geometry. It would be better to extrude out some quads from the side of your character.

From here, press E to extrude

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  • $\begingroup$ How would you extrude out some quads? I'm sorry I'm pretty new to Blender. $\endgroup$
    – YEET
    Commented Apr 25, 2017 at 19:54
  • $\begingroup$ @YEET In edit mode on your large cylinder, select four faces in face select mode Ctrl + Tab > Face, and press E to extrude them out. I've added a picture to my answer demonstrating the selection. $\endgroup$
    – CGEffex
    Commented Apr 26, 2017 at 17:40

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