1
$\begingroup$

I was trying to make a rock-like texture for my mesh by using cell fracture, but every time I used the feature - the shards appeared hallow. Is there a procedure I missed; or is there something I need to do with this outer covering that normally appears after I apply the cell fracture?

enter image description here

$\endgroup$

2 Answers 2

5
$\begingroup$

Well, when I applied location, rotation, and scale - cell fracture worked perfectly. It was hard to find the answer via google lol. enter image description here

$\endgroup$
2
$\begingroup$

For those wondering how the OP had applied location, rotation and scale, the below may help.

For applying location, rotation and scale or a combination of these three:

  • Make sure you are in object mode and not edit mode.
  • select the object you want to apply rotation, location and scale to.
  • press Ctrl + A. A menu will appear. There you can choose what you want to apply. You can apply any one or all three too.

Note: Another thing which can cause problems sometimes with addons is improper normals.

To make normals consistent:

  • Select the object and go into edit mode
  • press A to select everything
  • press Ctrl + N to make normals consistent
$\endgroup$
4
  • 2
    $\begingroup$ Can you add these to the original answer as a more general how to? Thanks. $\endgroup$
    – iKlsR
    Feb 22, 2018 at 3:39
  • 2
    $\begingroup$ ...who is @Marain ? $\endgroup$
    – m.ardito
    Feb 22, 2018 at 7:55
  • $\begingroup$ Someone had asked how to apply location rotation scale. I think it was this Marain person seems like the comment is no longer there for some reason $\endgroup$
    – digiimon
    Feb 24, 2018 at 17:12
  • $\begingroup$ @iKlsR I don't think I can as I never wrote the original answer. Seems like the OP answered his/her own question. $\endgroup$
    – digiimon
    Feb 24, 2018 at 17:14

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .