I was trying to make a rock-like texture for my mesh by using cell fracture, but every time I used the feature - the shards appeared hallow. Is there a procedure I missed; or is there something I need to do with this outer covering that normally appears after I apply the cell fracture?

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2 Answers 2


Well, when I applied location, rotation, and scale - cell fracture worked perfectly. It was hard to find the answer via google lol. enter image description here


For those wondering how the OP had applied location, rotation and scale, the below may help.

For applying location, rotation and scale or a combination of these three:

  • Make sure you are in object mode and not edit mode.
  • select the object you want to apply rotation, location and scale to.
  • press Ctrl + A. A menu will appear. There you can choose what you want to apply. You can apply any one or all three too.

Note: Another thing which can cause problems sometimes with addons is improper normals.

To make normals consistent:

  • Select the object and go into edit mode
  • press A to select everything
  • press Ctrl + N to make normals consistent
  • 2
    $\begingroup$ Can you add these to the original answer as a more general how to? Thanks. $\endgroup$
    – iKlsR
    Commented Feb 22, 2018 at 3:39
  • 2
    $\begingroup$ ...who is @Marain ? $\endgroup$
    – m.ardito
    Commented Feb 22, 2018 at 7:55
  • $\begingroup$ Someone had asked how to apply location rotation scale. I think it was this Marain person seems like the comment is no longer there for some reason $\endgroup$
    – digiimon
    Commented Feb 24, 2018 at 17:12
  • $\begingroup$ @iKlsR I don't think I can as I never wrote the original answer. Seems like the OP answered his/her own question. $\endgroup$
    – digiimon
    Commented Feb 24, 2018 at 17:14

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