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I was trying to make a rock-like texture for my mesh by using cell fracture, but every time I used the feature - the shards appeared hallow. Is there a procedure I missed; or is there something I need to do with this outer covering that normally appears after I apply the cell fracture?

enter image description here

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Well, when I applied location, rotation, and scale - cell fracture worked perfectly. It was hard to find the answer via google lol. enter image description here

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For those wondering how the OP had applied location, rotation and scale, the below may help.

For applying location, rotation and scale or a combination of these three:

  • Make sure you are in object mode and not edit mode.
  • select the object you want to apply rotation, location and scale to.
  • press Ctrl + A. A menu will appear. There you can choose what you want to apply. You can apply any one or all three too.

Note: Another thing which can cause problems sometimes with addons is improper normals.

To make normals consistent:

  • Select the object and go into edit mode
  • press A to select everything
  • press Ctrl + N to make normals consistent
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    $\begingroup$ Can you add these to the original answer as a more general how to? Thanks. $\endgroup$ – iKlsR Feb 22 '18 at 3:39
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    $\begingroup$ ...who is @Marain ? $\endgroup$ – m.ardito Feb 22 '18 at 7:55
  • $\begingroup$ Someone had asked how to apply location rotation scale. I think it was this Marain person seems like the comment is no longer there for some reason $\endgroup$ – digiimon Feb 24 '18 at 17:12
  • $\begingroup$ @iKlsR I don't think I can as I never wrote the original answer. Seems like the OP answered his/her own question. $\endgroup$ – digiimon Feb 24 '18 at 17:14

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