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So I've got 2 faces.

I want the shinier head to the right to have the exact vertex positions as the other one.

enter image description here

I really need them to be on the object on the right without duplicate the left one.

I'd be really thankful if somebody could help!

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  • $\begingroup$ Could you describe the inner geometry of the meshes (same amount of vertices?). Or upload your file using blend-exchange.giantcowfilms.com $\endgroup$ – lemon Apr 23 '17 at 15:18
  • $\begingroup$ Sure pretty much. I'm uploading the file now thx!! $\endgroup$ – CJ Mamen Apr 23 '17 at 15:24
  • $\begingroup$ They're basically the same. Only different nose and eyes, you know different face. $\endgroup$ – CJ Mamen Apr 23 '17 at 15:25
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If the models are from the same base (for instance sculpted one from the other, or simply modified a bit), so that they have the exact same topology, they can be mixed as shape keys:

To do that, select the mesh to transfer, then shift select the destination mesh. And in the properties panel, in the shape key part, use "join as shapes".

Now you have the left models incorporated as shape keys in the right model:

enter image description here

If you don't want to keep the shape key, simply slide the value to 1 and remove the shape keys (when removing, remove the others shape keys first and the one you want to keep last):

enter image description here

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  • $\begingroup$ Thanks. Unfortunately it doesen't seem to work. They're supposed to be similar but I think they only look so. As soon as I increase the value it gets really distorted $\endgroup$ – CJ Mamen Apr 23 '17 at 16:02
  • $\begingroup$ @CJMamen Have you succeed to upload your file? $\endgroup$ – lemon Apr 23 '17 at 16:03
  • $\begingroup$ Yes I'll try it just gonna take some time $\endgroup$ – CJ Mamen Apr 23 '17 at 16:04
  • $\begingroup$ Actually It's too big I just can't seem to upload it :| $\endgroup$ – CJ Mamen Apr 23 '17 at 16:24
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    $\begingroup$ OMG not bad at all! Only the ears didn't quite make it through, the main face was perfectly restructed ! $\endgroup$ – CJ Mamen Apr 23 '17 at 16:41
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You can do this with my addon, Mesh Align Plus (assuming partially identical features). You would first match the scale of the source to the destination (with "Scale Match Edge"), then match the orientation (with "Align Planes"). GIF/summary below:

enter image description here

To match edge scale: under "Scale Match Edge", select two verts on your destination, hit grab, select two CORRESPONDING verts on your source, and hit apply to object. To match orientation, do the same with the "Align Planes" operator (select three verts on your destination, hit grab, select three CORRESPONDING verts on your source, and hit apply to object).

Selection order is important, by the way. And, you can also move the entire mesh while keeping its origin intact or just do it to a selection, but the steps are slightly different.

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    $\begingroup$ Could it get complicated applying it to a face? Awesome tool tough $\endgroup$ – CJ Mamen Apr 23 '17 at 20:14
  • $\begingroup$ Thanks! For a human face, you could just use two poles (+ an extra vert for the plane) on the back of the head as line/plane guides, it should be pretty easy (since they're easy to identify on each). $\endgroup$ – egtwobits Apr 24 '17 at 12:06

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