For example, sometimes I accidentally switch to Material view for objects instead of Textured and since my computer is very slow, it takes WAY too long until I can do anything again. So, I'd like to be able to hit a key and have Blender stop trying to display Material view.

  • $\begingroup$ Nope.. I don't think this is possible. $\endgroup$
    – gandalf3
    Mar 17, 2014 at 1:25
  • 1
    $\begingroup$ I didn't think so but it'd be SO useful! $\endgroup$ Mar 17, 2014 at 1:26
  • $\begingroup$ Alt + 4 will stop the action by stopping blender full stop. Other than you hit esc during certain times only. $\endgroup$
    – Vader
    Mar 17, 2014 at 1:26
  • $\begingroup$ @Vader Alt+4 switches to layer 14.. $\endgroup$
    – gandalf3
    Mar 17, 2014 at 1:27
  • $\begingroup$ Will that mess up anything, like leave it in an unstable state? $\endgroup$ Mar 17, 2014 at 1:27

1 Answer 1


It depends, some actions you can stop, others you cannot. However you can always stop blender by closing it Alt + F4 or killing the process. Some things can be stopped in blender. If it is possible to stop an action you can do it with the ESC key.

Actions that cannot be stopped:

  • Changing shading style in the viewport, e.g changing to textured or materials can take some time if you have a lot of textures, there is no way to stop this

  • Applying/Modifying modifiers, e.g when you accidently increase the numbers of arrays to 400 blender will take a long time to compute this depending on the complexity of the object. Same goes for other modifiers.

Actions you can stop mid process:

  • Rendering, you can always abort a render at render time

  • Baking textures, similar to render: e.g baking a normal map.

  • Baking fluids: Smoke and Liquid simulations can be canceled just like renders.

You can also cancel these actions with the GUI by clicking on the X:

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  • $\begingroup$ If you are using Linux, you can instantly kill a process by typing the command xkill into the terminal. After hitting enter, you can click on whatever window you want to kill, and it will end it with speed that is unmatched by any other killing process. (Pretty much as soon as you click it.) $\endgroup$ Mar 25, 2016 at 0:04
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    $\begingroup$ I personally think that with modifiers it should be considered a bug. It's way too easy to accidentally tell Blender to perform an operation that it won't finish in a reasonable amount of time, possibly also crashing. It should give some kind of confirmation before starting an action that'll take a long time to complete. $\endgroup$
    – Sparkette
    Nov 20, 2020 at 1:03

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