I have an object in STL format that I have imported into the Blender. The Object is made of up several parts but in the editor mode it shows up as one set of polygons.
I have managed to use the Linked option in the Select menu to only have the desired parts in edit mode.
How can I make this a separate object from the original STL object ?
I just want to add different colors and textures to different parts of my object. But as it is Blender sees everything as one object .
I have attached an image where you can see the orange area are the linked parts in edit mode that I wish to separate from the original Green colored areas so that I can give them a different texture and color.