I have read that it is a best practice to try to keep continuous lines in a mesh, and doing so is leading me into some strange situations that seem incorrect.
In the example here, I have a holding loop that is being used to set 2 different edges. It remains continuous but now the overall mesh has a weird flow to what should be a straight/flat grill section.
Here is the result I need.
The reason this topology feels off to me is that the curve in the mesh facing the camera is on a flat surface that will be squared out into a vehicle grill. The grill itself should have squared up topology and this curve going through it seems like it will directly conflict.
The result I have achieved in the second image is correct, but I'm hoping to create the same curves with better topology.