I need to do boolean operations with multiple meshes, i found this solution as you can see in the image and in the script attached, but i think there are other possibilities; Probably with a script should be the best efficient solution ( with a
script_lite node i mean), but maybe my
nodetree could be also improved.
note few points:
list decompose nodebecame a bit oddy if you have to handle many meshes.
i don't want to use metaballs.
- i want to do boolean union and subtraction.
- in the example i left the subdivision level at minimum for obviuos reasons.
Thank you for the attention.