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I'm trying to replicate a scene made in UE4 using the same assets, but I'm struggling with the textures a great deal.

In this case, a lot of my objects appear overly shiny rather than looking like they're made of stone, it looks more like plastic.

How can I remove the shine effect almost entirely from these objects?

enter image description here

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  • $\begingroup$ Please specify the render engine you are using in this scene. $\endgroup$ – Tooniis Apr 18 '17 at 16:43
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I am assuming you are using the Blender Game Engine. Try turning down the Specular Intensity on your materials.

Specular

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