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Is it possible to use mist in a Cycles scene in addition to a world background?

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First, set a world background.

Then, go to the Render context in Properties and enable Transparent (in the Film panel).

Create two render layers. For the first one, enable Mist (in the Passes panel). For the second render layer, disable Combined and Z, and enable Environment. Also, under Exclude, select all layers (we only want the background texture).

Create this node setup:

Node Setup

The value in the Multiply node controls the strength of the mist. The result is:

enter image description here

(my settings in the Mist Pass panel of World context were Start:20, Depth:1000, Falloff:Linear)

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