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This isn't about the final render using cycles, but in the 3D view when I'm in Object or Edit (or any) mode. I want to make one object in a tangled mess of object stand out as bright blue (or any color). I'm usually working with wireframe, solid, or texture view modes.

I guessed that in the properties panel, Object -> Display -> Object Color would set how the object is shown, assuming I'm in Solid view mode. But no, it's still gray. I played with the "Maximum Draw Type" but it has no effect. I couldn't find anything else to play with that helped.

What is "Object Color" supposed to do, if not what I expect? What is the way to get that object to show as bright blue?

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Properties > Material > Settings > Viewport Color

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IN REPLY TO A COMMENT

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"Used when faces have ObjColor mode enabled"

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  • $\begingroup$ Yup, perfect. So what the heck is "Object Color" for? $\endgroup$ – DarenW Mar 16 '14 at 4:46
  • $\begingroup$ @DarenW see edit... not sure what thats all about... i would look into objcolor mode $\endgroup$ – Konner Rasmussen Mar 16 '14 at 4:52
  • $\begingroup$ Object color only does stuff in BI. (It's used for setting per-object colors in one material). For a workaround in cycles see this post. $\endgroup$ – gandalf3 Mar 16 '14 at 20:08
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    $\begingroup$ Outdated, please fix $\endgroup$ – AzulShiva Jun 20 '17 at 14:57
  • $\begingroup$ +1 but... While there is a 'Settings' panel when 'Cycles Render' is selected, this panel doesn't exist for 'Blender Render' (v2.79). However with Blender renderer, the object is displayed, when the 3D display is set to 'Solid', using the color set in the 'Diffuse' panel. So the answer for this renderer is to use the 'Diffuse' panel (in my opinion an inconsistency in Blender design). $\endgroup$ – mins Jul 8 '18 at 13:53
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In newer versions of Blender (2.72):

Check the box
Properties -> Material -> Options -> Object Color

Now the Object Color (from Properties -> Object -> Display) is used for faces in the 3D editor. Very nice to keep things organized.

You might want to create one material called "Object Color" and then with linking CtrlL use it for all other objects that you want to organize by color.

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Changing the Viewport color does indeed help when in Object Mode, but when you go into Edit mode, in order to make the mesh distinguishable from other objects not being edited, you can change the colors for the vertices, edges and faces: Preferences > Themes > 3D View > Wire Edit and Vertex

This is invaluable in being able to find the mesh being edited when there are lots of other objects around.

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  • $\begingroup$ This is exactly what I needed. Thanks a lot. $\endgroup$ – raffomania Jan 17 '16 at 16:38

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