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I'm having troubles with the x-axis mirror operation. Maybe because I moved the bones when the option was disabled and I shouldn't do it. But now,with the option enabled,the left and right bones are no longer symmetrical. I tried to delete the right bones and then I duplicated/flipped name/mirrored on the x or local axis the left bones,but it didn't work. They are again not symmetrical. What I should to do ? Check the attached video for a better understanding of the problem. Very thanks.

x-axis mirror video

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  • $\begingroup$ Mirror is working with a center point which is the object origin in this case. The origin is not centered in your video. $\endgroup$ – lemon Apr 16 '17 at 13:58
  • $\begingroup$ how can I do it ? $\endgroup$ – Marietto Apr 16 '17 at 14:00
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X axis mirror is mirroring along X axis considering the origin point of the object (mesh or armature) is the center of the mirror:

enter image description here

As your armature seems to be centered around the world center, you can

  • Snap the 3D cursor to the center ShiftS then cursor to center
  • Then transform the origin point of your armature using the menu in object mode: object/transform/origin to 3D cursor

enter image description here

If the world center was not the center of your armature, you can use other snapping options to place it where needed.

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  • $\begingroup$ Hello. thanks for your help. I centered the origin point to the center of the mass of the mesh and it worked,but let's say that I want to center the mesh and the armature to the world center. how can I do that ? I tried it,but this is what happened : sendvid.com/dz5mxzys $\endgroup$ – Marietto Apr 16 '17 at 14:54
  • $\begingroup$ OK, I though your mesh was centered on the world center... but never mind: main thing is that it is now ok for you $\endgroup$ – lemon Apr 16 '17 at 15:21
  • $\begingroup$ yes,but I would like to find an answer to the last question. I understand that it is a different question,so what should I do ? Should I start another question on BSE ? $\endgroup$ – Marietto Apr 16 '17 at 15:28
  • $\begingroup$ Object and armature origins are related after the parenting. If you change the armature origin, the mesh will follow, but the mesh may also leave it's own center position (origin) this is the problem, I think, here. $\endgroup$ – lemon Apr 16 '17 at 15:36
  • $\begingroup$ what's the solution ? $\endgroup$ – Marietto Apr 16 '17 at 15:47

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