# How to apply physics on instances of group?

I have a group of multiple objects. I make a couple of instances via Shift + A and shift them along Z. Then I try to drop them using game engine and I have Record Animation turned on. While in play mode, everything looks like it should. But when I stop it and move animation crusor, for some reason only one instance is at its position, others are shifted. E.g. if I shift them 60 units upwards from original group before playmode, then all instances except one are 120 units upper than original group after I quit playmode. How do I do it correctly?

• you don't need to use the BGE to get a rigid body sim, that is build right in to blender. – David Apr 15 '17 at 21:46
• Thank you. But problem is still there. Maybe it just isn't allowed to use instances for that... – Necronomicron Apr 16 '17 at 16:45