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Is there a Script that makes vertex groups and then rigs the object that you selected to it? I know about the Automatic Weights, But it doesn't work the Right way I needed too.

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    $\begingroup$ Could you explain a bit more the reasons why weighting with automatic weights does not meet your needs? $\endgroup$ – lemon Apr 15 '17 at 6:03
  • $\begingroup$ It does It to every single bone. I just want it to do it to the bone I selected. $\endgroup$ – Rexoo Apr 16 '17 at 20:18
  • $\begingroup$ I don't think it is possible to indicate that the weighting is only done from selected bones. What you can do is removing the 'deform' option from the other bones, though. $\endgroup$ – lemon Apr 19 '17 at 11:24

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