Let's say, I want to populate a parking lot with cars. Coming from Modo, I'd use replicators: -create an array of polygons, one for each parking space -create a group of cars -add a replicator item, that would place one car on every polygon and use the polygon's rotation to place the replica -I could do a random rotation in 180 degree increments, to get some randomness -I could also rotate polygons manually for more control -A percentage slider and seed value allowed me to control how full the parking lot was
Is there a way to do something similar in blender? I've come quite close with the hair system, but I can't figure out how to precisely control the Z rotation of individual hairs
Any pointers will be much appreciated. Thanks in advance