I have a blend file where smooth surfaces are somehow rendered in a terrible way (full of black spots, rough edges, bad reflection.. the works).
- If I export the object (fbx) and import into a new .blend file, everything is fine
- In non-render modes (Solid / Material mode) everything looks butter smooth
So the issue seems not to be with the object, but rather with the render / other blender settings - but I can not fine anything wrong!
Any help is greatly appreciated :).