Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I add physics, it just begins to fly everywhere. How can I fix this? Thanks!
First you must set the crocodile mesh to no colision and child of the armature, and the armature also to no colision and child of a cube that will be your colision bound. actually that cube is your crocodile and it will interact with physics and logic, the armature and the mesh must be merely visual.