I linked a bunch of objects into my scene, via groups and populated it. I now need to make all the linked groups into actual objects, but I can't find a workable solution. What is the workflow to convert linked groups into actual mesh objects with no further connection to the original linked object?
What is the workflow to convert all the objects in a scene at one time when I have hundreds of objects that need to be converted?
Shift + Ctr + A
> Make Duplicates Real orL
> Make Local $\endgroup$