Here I am sculpting in sculpt mode
But for some reason when I go to object mode, the object starts to stretch some parts-
This is how it looks in edit mode-
If anyone could help, I would really appreciate it!
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Sign up to join this communityIt could be due to the shading in different mode. I suggest to switch to sculpt mode and smooth out these areas and then come back to object mode.
You can also have a look at these areas in edit mode and you will see if there are distortions.
I figured out the problem... I am using a multi resolution modifier and had it turned on to only 1 (preview). When I change the preview to 2 everything is back to normal!