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So i have this blender project and i subdivided it a lot of times so i could paint it better, but now that i have 1,064,839Tris i cant really do anything. i don't need that many polygons so i tried using things like Decimate but even when i click on Object Mode blender crashes. Blender also crashes when using tools like Decimate so what can i do. My PC is really fast and can run almost all AAA Games and software so my PC is not the problem.

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    $\begingroup$ Explain a bit more in depth what you are trying to do. It's quite hard to guess what you're going for with limited information. Also some screenshots or computer specs would help us to give you an answer that is helpful. $\endgroup$ – Delagone Apr 12 '17 at 14:32
  • $\begingroup$ My specs: Intel Pentium g4560, GTX 950, 240GB SSD, and 8GB DDR4 RAM $\endgroup$ – Felix Apr 12 '17 at 14:43
  • $\begingroup$ i just want the model compressed with less polygons $\endgroup$ – Felix Apr 12 '17 at 14:43
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    $\begingroup$ Then the decimate modifier is definitely the way to go. It shouldn't have any trouble with only 1milion polys though. I'd recommend posting some screenshots or adding a blendfile for testing purposes to your question. $\endgroup$ – Delagone Apr 12 '17 at 14:52
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    $\begingroup$ Here is your file <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=3115" />. What I've done: separate mesh parts, decimate each part, except the kind of cube which was the cause of the crash. But this is just a cube and you have the same arrow elsewhere in the mesh. I needed to remove the original as giantcowfilms has a limit of 30GB... and FYI I think nearly the same result could have been modeled with around 1k vertices $\endgroup$ – lemon Apr 12 '17 at 15:41

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