4
$\begingroup$

The primary part I'm confused about:

The thickness of the magazine with slightly bent pages underneath other pages?

Do I model each page individually?

I would like the edges of the underlying pages to show also.

What is best practice? (going for photo realism, its ok if its high poly)

enter image description here

$\endgroup$
1
3
$\begingroup$

I would model the profile of the open magazine -

magazine profile

then extrude it to the height of the magazine and add a solidify modifier. extruded and thickness

One end can be scaled out to get the variation at the top. Apply the solidify and add a crease to the outer edges, then use an edge split and subsurf modifier to finish it off. Some parts can then be expanded where the pages are separated.

finished magazine

I would then add the "space" between the pages and the page variations to the texture.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.