So, my problem is this: I started building an armature for a character to do a walk cycle with Blender. Now with X-Axis Mirror ticked, the bones are mirrored but they appear on the same side of the mesh. Here's a picture of the problem:
So, I tried extruding the shoulder bone with Shift + E, and this is how it turned out. Blender automatically names these bones as _L and _R, why are they mirrored on the same side?