I am trying to do a water simulation. I have a small cup that I have created in blender (as an obstacle) and my water source (just an oval). My domain box is large enough to encompass both the glass and the water source:
Here are my settings for my domain:
I am using the default blender renderer. I have the cup setup as a collision for a water simulation and I have the sphere inside of the cup set as a fluid in a fluid simulation. When I bake the scene, here is what I get:
As you can see, the water is going through the cup, but the cup is having an effect on the water. Here is the rendered view:
How can I keep the water in the cup??