I am very beginner in Blender Cycles. I am trying to imitate this in cycles: Easter Eggs Not sure if this scene is CG or an actual photograph. I have modeled the eggs (easy), now I just want to imitate the lighting setting of this scene. I have tried adding:

  1. One White Plane emitter above the eggs
  2. Same Plane emitter behind the camera, directly facing the eggs.
  3. Two Plane emitters on either sides of the camera facing the eggs.
  4. Turned Ambient Occlusion ON for the world.

enter image description here I am getting either too crisp shadows or crossing shadows but never the same as in the scene.

So my question is which lamp should be used and where ? Please also explain why ?

I am currently here: enter image description here

If I make the plain larger, the whole scene gets too bright:

enter image description here

  • $\begingroup$ Try making the emission planes larger, and/or giving the floor a rough glossy material (mixed with diffuse). If that doesn't help, is it possible you could add a render showing what you have now (or even a .blend)? $\endgroup$
    – gandalf3
    Commented Apr 8, 2017 at 9:24
  • $\begingroup$ If I make the plain larger, the whole scene get too much brightened. $\endgroup$
    – veyron
    Commented Apr 8, 2017 at 9:47
  • $\begingroup$ Here: imgur.com/ggRMOPg $\endgroup$
    – veyron
    Commented Apr 8, 2017 at 9:47
  • $\begingroup$ Setup: imgur.com/Qg2qwo9 $\endgroup$
    – veyron
    Commented Apr 8, 2017 at 9:50
  • $\begingroup$ Of course you would need to reduce the light intensity if you make the light source bigger. Generally the shadow becomes softer if light comes from more different direction. I would try a bit of transparency for the floor. $\endgroup$
    – Dimali
    Commented Apr 8, 2017 at 14:10

1 Answer 1


You don't need much. A single large light source (the less sources the easier it is to deal with multiple shadows), and a semi-refletive surface for the ground.

Larger sources will create less defined shadows.


Do a search online the concepts of Umbra and Penumbra.

Larger sources will make the umbra be smaller than the penumbra.

enter image description here

(imgage source: http://www.viz.tamu.edu/faculty/parke/ends375f04/notes/sec7_5.html)

So in this case just make a large area light and let it do the magic.

enter image description here

For a nicer tonal reproduction use the Filmic Blender OCIO Confuguration, you can read more about it here:Render with a wider dynamic range in cycles to produce photorealistic looking images


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