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How to create a gradient texture from two different 3D materials, for example this post:

(How to create a gradient texture from one material to another (opaque to clear)?) shows how to do this exactly but WITHOUT a 3D texture, my question is how to do this with a 3D texture, where each of the two textures has a different normal map, how would you combine them using a gradient(or fade or merging effect) of two different 3D textures, is this even possible?

I ask this because I'm trying to make a beach using two different textures with each there own different bump map and normal map, here is an example of what i have thus far: Beach texture fade without bump maps/normal maps

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Final result:

Final

Overview:

You can use Gradient Texture as a mask for your textures.

Prepare you textures as usual with needed normals/bumps and mix them trough Gradient Texture or which ever you need.

nodes

Edit:

If you are using Image Textures don't forget you need proper Texture Coordinates no matter if they are form UV mapping or using Generated/Object texture space.

Blend file:

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  • $\begingroup$ Thank you for your time, but must admit, quite a noob, i tried the above, and the bump maps worked, but no color textures appeared, perhaps if i show you the node setup i have: $\endgroup$
    – Matt
    Commented Apr 7, 2017 at 18:32
  • $\begingroup$ okay, just noticed your comments! give me a sec... $\endgroup$
    – Matt
    Commented Apr 7, 2017 at 18:39

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