how I can cordinate/align a object according a axis(Z,X,Y)?

This is the top view, and as you can see, its not correct. enter image description here This is the front view, as you can see its slightly not according to the axis. enter image description here


You can use align rotation of the snapping tool. But you have to align an object with straight axes onto your mesh and then rotate it back. Align trick

  • $\begingroup$ There are a number of ways this can be done - but this way is pretty smart :) $\endgroup$
    – Patdog
    Apr 7 '17 at 18:24
  • $\begingroup$ This seems to answer the question I myself have, but I can't manage to understand it. Do you "use align rotation" before or after aligning the cube with the thing ? What is happening to the initial object's set of axis that makes it so you can enter 0 in Z and it unrotates it, but you couldn't unrotate it that way before aligning the cube ? $\endgroup$ Apr 28 '18 at 16:18
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    $\begingroup$ @NikanaReklawyks Align rotation is active when snapping. Then I join the old mesh to the cube so that its coordinate system is overwritten, you could also use a parent-child dependency. Finally I set the object rotation to 0 by hand. $\endgroup$
    – Dimali
    May 2 '18 at 7:47
  • $\begingroup$ Thanks : "joining the old mesh to the cube to overwrite the old coordinate system" is the key point I missed. $\endgroup$ May 2 '18 at 16:49

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