My task is to make character out of water. The goal is to make it look like its emiting very little fluid and slowly drip to the ground while running. To do that I need to emit fluid from an animated by armature mesh. I know it is possible to fluid sim follow animated mesh via Export Animated Mesh option however when I tick that fluid starts to emit like crazy instead of gently dripping from the mesh. This is very annoying. Does anybody knows any workaround or way to fix that?
The first one was non-deformed mesh with Inflow Local Coordinates
The second one was deformed mesh with Export Animated Mesh
Thanks for any help!