I've got an animation that uses particles over about 3 minutes with several particle emitters that appear and disappear at various times within the animation that would be considered separate scenes in a traditional short film.
My feeling this is a long time in blender, so I'd need to think about a method to organise the animation. I Should mention that ultimately I probably render out using a render farm and edit the renderings together using a traditional video editing program like Premiere, the project also has sound so a workflow that considers tweaking the timing of particles against the soundtrack has to be considered.
I came up with these ideas, I'm not sure which is best, or are they all bad ideas and there is a better way?
I thought I'd split the animation in to different blender files and render out separate animations to be edited together later. So for example a scene (not a blender scene, I mean "scene" used in the traditional film sense) for each blender file.
There a few problems with this however, the particles from each scene flow in to each other, so how would I keep continuity over different blender files. Also how would I tweak the timing when the need arises in each part of the animation so it effects other scenes in the animation?
Another approach would be to use a single timeline, however this might become difficult with it being so long and with quite a few particle systems coming in and out over the three minutes, I'm thinking scrubbing up and down the timeline would probably screw up the computer.
Yet another approach, which I've tried, is to use multiple "blender scenes" and put together scene clips in the Blender VSE. This seemed the most intuitive, but I did find it tricky to preview the scenes together. Should I persist with this method?
Any ideas, tutorial links, would be greatly appreciated thanks.