As I understand, when we bake an image it is baked as if the camera is on top of each face. Thus, if I have a material that uses the Layer Weight -> Facing value in Cycles Render, this would not work as expected for the baked image.
See example below:
My question is, is it possible to simulate a similar effect as if I wanted to bake from the point of view of the render camera? If not, any ideas to achieve a result that is close to the rendered view above?