i am new to the site, so please bear with me.
I have created a character for a game (game built in UE4). The character is already rigged and works in the engine, however the character i made is composed of different meshes (arms, legs), each with its own UV map and texture. This is a problem because the game engine treats the entire character as a single mesh, and i can only apply a single texture to the mesh. Is there any way of baking the textures already applied? or is there some other solution to dealing with this problem?