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I am trying to use a font called DIN Medium, which is a Postscript font, in Blender.

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However, when I browse, I cannot see the font listed in the folder:

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Are my eyes failing me, or are some font formats not supported in Blender? I couldn't find any info on this online when I searched.

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    $\begingroup$ I'm not sure Blender supports post script fonts directly $\endgroup$ – Duarte Farrajota Ramos Apr 6 '17 at 23:36
  • $\begingroup$ Thanks! maybe that's worth being converted into an answer if there's an official statement somewhere? Also I didn't find an addon to solve that, quite weird $\endgroup$ – MicroMachine Apr 6 '17 at 23:52
  • $\begingroup$ I would but I'm not sure if this is really true. Could not find anything online from my superficial research to confirm or refute my theory. $\endgroup$ – Duarte Farrajota Ramos Apr 6 '17 at 23:56
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    $\begingroup$ This was all I could find, but it is far from an official statement blenderartists.org/forum/… $\endgroup$ – Duarte Farrajota Ramos Apr 7 '17 at 0:02
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On *nix systems blender uses freetype, which supports postscript fonts.

When you choose a font file the file browser applies a filter based on the filename extension. The file you show doesn't have an extension so would not be listed as a supported font file.

If the file doesn't have an extension or it is not in the list of known extensions then you can turn off the file filter so that all files are available to be selected.

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  • $\begingroup$ Thank you! It does make the font appear in the list, but it is listed as a "0kb" file and cannot be used/selected. So if these fonts are supported, how do I use them? imgur.com/a/l0esl $\endgroup$ – MicroMachine Apr 10 '17 at 22:37
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    $\begingroup$ If it isn't recognised as a font file and you can't get the font in other formats then you either need to convert it to truetype or opentype... or find another font that looks the same. You might be able to use the font in inkscape and export as svg to get the text into blender. $\endgroup$ – sambler Apr 11 '17 at 3:41

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