When I press Ctrl+Alt+0, trying to move the camera to the current view I end up in a view like this:

puzzling result of ctrl+alt+0

and when I after some struggling comes back to controlling the 3d view again, I can see that my geometry has moved, far far away, into another galaxy.

What can I possibly have done to let this happen?

The geometry has been displaced

  • 1
    $\begingroup$ Please read the answer to this question, it should help. You have set an object as your camera. $\endgroup$ – Timaroberts Apr 6 '17 at 16:38

Ctrl+Alt+0 moves the Active Camera to the current viewport position.

For this to work there have to both be a camera in the scene and the camera must be set as active object.

If some other random object is incorrectly set as active camera that object will be moved instead.

Either add a new camera to your scene and make it active, or make an existing one active for the scene by selecting the camera object and pressing Ctrl+0.

If you want to keep the current view you can then press again Ctrl+0 to return to the previous state and finally press Ctrl+Alt+0 to bring the now active camera to line up with the current view.


You had the object selected not the camera

Select the camera you want to apply and than do Ctrl + 0 again

  • $\begingroup$ Does not seem to matter actually. $\endgroup$ – Anders Lindén Apr 6 '17 at 16:26
  • $\begingroup$ sorry let me correct myself: You hit only CTRL + 0 => applying the camera function to the selected object $\endgroup$ – derHugo Apr 6 '17 at 16:27
  • $\begingroup$ When I press Ctrl+0, its like I am pressing Ctrl+Alt+0. $\endgroup$ – Anders Lindén Apr 6 '17 at 16:28
  • $\begingroup$ Than you moved arround (while your camera is still applied to the object) .. than when you pressed CTR + ALT + 0 you moved the "active Camera" (saying the object instead of the camera) to the view position $\endgroup$ – derHugo Apr 6 '17 at 16:28
  • 1
    $\begingroup$ yes but this is what should happen. CTRL + 0 "makes" the selected Object the "active Camera". CTRL+ ALT + 0 than will move any object that in this moment is marked as "active Camera" to fit the view you have. I'm sorry this sounds so confusing :D Just try it again playing with the CTRL + 0 and selecting different objects you will see what I mean $\endgroup$ – derHugo Apr 6 '17 at 16:41

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.