I exported this CAD model from a SolidWorks assembly using eDrawings in STL format, then imported into Blender:
As you can see there is alot of bad geometry. I have already done the following:
- Removed any double vertices
- Converted Quads to Tris with ALT+J
- Mesh -> Clean Up -> Degenerate Dissolve
But I'm still left with a bit of a mess. Adding a Decimate modifier in Planar mode might be able to fix some of this but I will still be left with a less-than-perfect mesh.
Any tips on how I can make this any better? The model will be UV-unwrapped and imported into Unity.