So I created a space scene and I have a glass windows on one of the shuttles.
I want this window to be extremely reflective and glossy. Kind of like it just got waxed, polished, then polished again. When using a glossy shader, I almost achieve this:
Notice how the reflection is just as bright as the image itself
The problem here is that the glass isn't transparent. This is what happens when I use the glass shader:
How do i make it more reflective but still transparent?