How can I draw (not bake) normal map over my model, like a texture in texture paint mode? Render cycles.
Thank you in advance!
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Sign up to join this communityHow can I draw (not bake) normal map over my model, like a texture in texture paint mode? Render cycles.
Thank you in advance!
It is easier and more intuitive to paint a height-map, then convert it into a normal map:
There is GIMP normalmap plugin, Photoshop plugins like xNormal, apps like CrazyBump and a lot of others. These all can do the conversion. Also, it can be done through Blender Baking.
If you already have a normal map, and you need to add to it, you can combine normal maps with overlay blending operation - generally it is ok enough but note that it is not the correct operation - more on combining normal maps is here: Blending in detail.
You can also paint directly into normal maps:
you can paint with a special texture brush:
First of all this is not my work, it's from riceart41 on BlendSwap (download this file to make all of this to work). You can find more information on YouTube and on BlenderArtists.
There is no accurate tutorial from the creator of this method but I've managed to get it to work in a way presented below:
You'll need to create Paint Slot, assign it to Height Map Image in Texture Group and connect Normals to shaders.
Don't forget to set Texture X and Texture Y size in Bump_to_normal group accordingly to created Paint Slot.
That's really all you'll need to do.
I don't know what sorcery is behind this but it is converting Height Map to Normal Map pretty good.