I am a complete newbie to Blender and need advice, so please, bear with me.
This is my requirement: To make an object shape modifiable by game users. I.e. in a limited way, users should be able to change shape of the object and save the new object's state. What concerns me is that assets used in BGE at runtime are read-only and this seems to be a work that happens at design time. I would appreciate high level description how this can done in a standalone game using BGE.
Thanks a lot!