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Please help, I want my character to move like a normal human would but when I move his arms or legs it twists kind of weirdly. If someone could just simply tell me what I need to do, it would be much appreciated. enter image description hereenter image description here

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  • $\begingroup$ I think that you could add more details to your armature. Just add more bones and try to turn them into a shape and position that correspond to the human body. It would works better I think. $\endgroup$ Apr 4, 2017 at 21:39

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https://blender.stackexchange.com/a/34858

hope this helps im pretty sure its a issue with the bones axis rotation i was have a similar issue all in all this video helped me more then anything

https://www.youtube.com/watch?v=dYiAd_08-0k&t=77s

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  • $\begingroup$ Link based answers aren't very popular here, use comment section for this. $\endgroup$
    – cgslav
    Apr 5, 2017 at 1:47
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  • You may need to check the weight on the mesh: adjust for smoother transitions.
  • Maybe your model lacks detail, but don't overdo it!)
  • Make sure your bone is not rotated or too high (deep in the body).
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